I can’t seem to find any information on SDL 1.3 (or 2.0 I guess it is to be
renamed)
Anyone know where I can get some info? I’m particularly curious about the
new features, and major changes. Thanks!–
-Bryan P. Arant
[Brin || AfroFire]
I can’t seem to find any information on SDL 1.3 (or 2.0 I guess it is to be
renamed)
Anyone know where I can get some info? I’m particularly curious about the
new features, and major changes. Thanks!–
-Bryan P. Arant
[Brin || AfroFire]
A subversion checkout will probably give you the best info. =)On 06/07/07, Bryan Arant wrote:
I can’t seem to find any information on SDL 1.3 (or 2.0 I guess it is to be
renamed)Anyone know where I can get some info? I’m particularly curious about the
new features, and major changes. Thanks!
I can’t seem to find any information on SDL 1.3 (or 2.0 I guess it is to be
renamed)
Anyone know where I can get some info? I’m particularly curious about the
new features, and major changes. Thanks!
You can get a pre-release snapshot here:
http://www.libsdl.org/tmp/SDL-1.3.zip
Take a look at the new test programs and src/SDL_compat.c for what’s new.
See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
Hello !
I can’t seem to find any information on SDL 1.3 (or 2.0 I guess it is to
be
renamed)Anyone know where I can get some info? I’m particularly curious about the
new features, and major changes. Thanks!
There is no official documentation for SDL 2.0.
MultiWindow API
Expandable Event System with timestamps and the ability to
add user defined events
Better integration with OpenGL and the newest DirectX versions.
Easy to bind SDL Surfaces with 3D textures for 3D Games
Better use of Unicode / UTF-8
CU