Why to specify the screen in SDL_UpdateRect(s)?

Hello.

I ways use the SDL_UpdateRect(s) routine to refresh a piece of the
surface defined as SCREEN with SDL_SetVideoMode().

But observing that is necessary to specify “what surface to refresh” in
first parameter, a question occurs me: Is there another use to
SDL_UpdateRect(s)?

Why would I update other surface than the screen surface?

M.P.

Because you can have many screen surfaces. :stuck_out_tongue:

(Or did I read it wrong somewhere?)

Miguel Pragier wrote:> Hello.

I ways use the SDL_UpdateRect(s) routine to refresh a piece of the
surface defined as SCREEN with SDL_SetVideoMode().

But observing that is necessary to specify "what surface to refresh"
in first parameter, a question occurs me: Is there another use to
SDL_UpdateRect(s)?

Why would I update other surface than the screen surface?

M.P.


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