bool CSDL::SaveScreenShot(char *szFileName){
SDL_Surface *ActualScreen = SDL_GetVideoSurface();
if(SDL_SaveBMP(ActualScreen,szFileName)==-1){
return false;
}
return true;
}
what’s happen? thanks
bool CSDL::SaveScreenShot(char *szFileName){
SDL_Surface *ActualScreen = SDL_GetVideoSurface();
if(SDL_SaveBMP(ActualScreen,szFileName)==-1){
return false;
}
return true;
}
what’s happen? thanks