Currently I’m working on a game where swipes play a large part(moving cards around mostly) and I’m trying to find the smoothest feeling way of doing it.
Here is some code from what I have tried so far.
accel += event.tfinger.dx*width if(accel) accel -= vel/3 + 2*accel/3 else vel=0; x += vel;
This feels pretty smooth but a little hard to control and bouncy.
I’ve also tried:
x += 1.5event.tfinger.dxwidth
Which is really easy to control, but feels jerky.