I was probing the SDL_VideoInfo structure and saw that none of the
hardware blitting acceleration was enabled, and it was reporting 0
megs of video ram - which I find odd because I’m
using a geforce2 GTS card with the NVIDIA accelerated drivers. So I
think that most likely either X or SDL are not configured properly. If
anyone could point me in the right direction to figure out this problem,
it would be most appreciated, thanks–
Cheers,
Tristan
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I was probing the SDL_VideoInfo structure and saw that none of the
hardware blitting acceleration was enabled, and it was reporting 0
megs of video ram - which I find odd because I’m
using a geforce2 GTS card with the NVIDIA accelerated drivers. So I
think that most likely either X or SDL are not configured properly. If
anyone could point me in the right direction to figure out this problem,
it would be most appreciated, thanks
Ok, I must have missed this - is this something that can be fixed, or
inherent to X11 targets?
It’s inherent to X11 targets when using shared memory segments (for fast pixel
access). If you’re willing to sacrifice fast pixel access, you can use pixmaps
which can under some circumstances be accelerated by the X server, and the SDL
1.3 API design will take that into account.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
Great - thank you.On Sun, 23 Sep 2001, Sam Lantinga wrote:
Ok, I must have missed this - is this something that can be fixed, or
inherent to X11 targets?
It’s inherent to X11 targets when using shared memory segments (for fast pixel
access). If you’re willing to sacrifice fast pixel access, you can use pixmaps
which can under some circumstances be accelerated by the X server, and the SDL
1.3 API design will take that into account.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment