Xbox and PS2 ports?

Do ports exist for Xbox and PS2? Is there any legally water-proof licensing available for these platforms (as shared libraries are usually not supported on consoles)?

cheers,

Uwe

SDL exists on PS2Linux and works wonderfully. The PS2 is a MIPS
little-endian device, so just downlaod the right RPM and you’re off.
The RPMs are also distributed at http://playstation2-linux.com (but may
not be wholly up to date there)

SDL for PS2Linux contains code specifically to work with the PS2’s
Graphics synthesizer, but as far as I’m aware that hasn’t been that
much work gone into the code, it’s at a stage where it works, and
hasn’t been touched for a while, so I don’t know if it’s active
development or not.

Might try and dig through the code when I get some time from my other
zillion PS2 projects :slight_smile:

As a testament to it’s use, I play Kobo Deluxe on the PS2 far too much
for my own good…

No info on the Xbox though, sorry.

— 0fao14302 at sneakemail.com wrote: > Do ports exist for Xbox and PS2?
Is there any legally water-proof> licensing available for these platforms (as shared libraries are

usually not supported on consoles)?

cheers,

Uwe


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=====

Paul Smith
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Department of Mathematics, Engineering
and Computer Science
University of Exeter


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As far as I know (and I try to keep up), there’s no usable, legally obtainable, devkit for XBOX homebrew. Some were working on an Open XDK but as far as I know it’s not very mature. If you’re interested in gaming consoles, besides SDL for PS2 linux there’s also a working port of SDL for Sega Dreamcast which works with an open-source development library called KallistiOS. You can get more info on KOS and download it from http://cadcdev.sourceforge.net if you’re interested.

SDL exists on PS2Linux and works wonderfully. The PS2 is a MIPS
little-endian device, so just downlaod the right RPM and you’re off.
The RPMs are also distributed at http://playstation2-linux.com (but may
not be wholly up to date there)

SDL for PS2Linux contains code specifically to work with the PS2’s
Graphics synthesizer, but as far as I’m aware that hasn’t been that
much work gone into the code, it’s at a stage where it works, and
hasn’t been touched for a while, so I don’t know if it’s active
development or not.

Might try and dig through the code when I get some time from my other
zillion PS2 projects :slight_smile:

As a testament to it’s use, I play Kobo Deluxe on the PS2 far too much
for my own good…

No info on the Xbox though, sorry.

— 0fao14302 at sneakemail.com wrote: > Do ports exist for Xbox and PS2?>Is there any legally water-proof

licensing available for these platforms (as shared libraries are
usually not supported on consoles)?

cheers,

Uwe


Do ports exist for Xbox and PS2?

There are ports for PS2Linux and Xbox, but I don’t now much more than
that. All I know is that Kobo Deluxe runs on both, and both ports use
SDL.

As to “native” PS2, I don’t think that’s proctically and/or legally
possible for your average developer. AFAIK, you’re not allowed to
release anything that runs on a standard PS2, without Sony’s
approval. (Or rather, you can’t, as the consoles won’t run your CDs
without modifications or other workarounds.)

I don’t know about the legal status of SDL on the Xbox, or Kobo Deluxe
and other Xbox ports for that matter. It all seems a bit hush-hush if
you search the net for this stuff.

BTW, how about Linux on the Xbox? AFAIK, the Xbox is basically a PC
when it comes to CPU, graphics and maybe sound, so fbdev, XFree86,
OSS/Free and/or ALSA etc probably works - so SDL should as well, I
guess… If so, nVidia’s drivers + glSDL should probably work fine as
well, if you want serious acceleration.

Is there any legally water-proof
licensing available for these platforms (as shared libraries are
usually not supported on consoles)?

Well, there’s always object files or other arrangements that make it
possible for users to link with other SDL versions if they like…
You don’t have to link dynamically. It’s just a simpler and more
convenient way to comply with the LGPL terms, most of the time.

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Wednesday 22 October 2003 15.12, 0fao14302 at sneakemail.com wrote:

<0fao14302 at sneakemail.com> wrote:

Do ports exist for Xbox and PS2? Is there any legally water-proof
licensing available for these platforms (as shared libraries are usually
not supported on consoles)?

The Xbox Linux project http://xbox-linux.sourceforge.net/ aims to port
Linux to the Xbox. As you may be aware, the Xbox is for the most part a
standard PC. Once you get around Microsoft’s anti-piracy protections by
either using hardware mod chips or exploiting buffer overrun errors in
games that read save game files, it will run Linux or any other software
you care to use. See the site for more information (they’ve got several
desktop distributions ported.)

So, you could run regular SDL for Linux if you have Xbox-Linux, or you
could bypass Linux if you’ve got Xbox development tools (the official MS
version is illegal, though.) As far as the licensing, if you can break
MS’s protection legally or plan to only run your games on modified boxes
(mod’ing may be illegal, too! :frowning: ) then you can do it.
== Joey