I am unable to build SDL2-2.0.4 for ios sumlator using the Xcode-iOS template, or any other method.
OSX 10.7.5
Xcode 4.6
iOS 6.1
Error:
SDL_uikitopenglview.h - ‘OpenGLES/ES3/gl.h’ file not found.
I’ve looked inside the OpenGLES framwork. It only contains ES1 and ES2 folders.
If I change the line to ‘OpenGLES/ES2/gl.h’, it spews all kinds of errors.
What is the minimum iOS SDK version for SDL2-2.0.4 ?
This is just a guess, as I’m unfamiliar with most of SDL/iOS’s OpenGLES implementation, but likely at least the iOS 7 SDK, due to OpenGL ES 3 being included in iOS 7 (as listed at OpenGL ES - Wikipedia ).
Addendum: To put an app on the iOS App Store, you also need to use a recent SDK. The last time I checked it required at least the iOS 8 SDK I believe, but it might require the iOS 9 SDK by now.> On Jun 19, 2016, at 12:47 PM, Alex Szpakowski <@Alex_Szpakowski> wrote:
iOS 7, but I highly recommend using the latest available SDK otherwise you might not properly support newer iOS devices and operating system features.
Keep in mind you can use a modern SDK but still deploy your app on devices as old as iOS 5.1.
On Jun 18, 2016, at 10:50 AM, aquawicket <aquawicket at hotmail.com <mailto:aquawicket at hotmail.com>> wrote:
What is the minimum iOS SDK version for SDL2-2.0.4 ?