Xming -- Can't create window: Couldn't find matching GLX vis

I think this is a FAQ, but I haven’t hit the right combination of search terms to find it.

My setup is a linux box running FC21 with the display variable set to point to an XMing server running on a Windows 7 laptop.

If I run the below application I get “Can’t create window: Couldn’t find matching GLX visual”

I believe the problem is that SDL2 is initializing the window trying to use client rendering, but I need server rendering. Server rendering works with GLUT-based opengl apps in this configuration.

So my question is: What can I do before trying to create the window to convince SDL2 to use server rendering? Or does SDL2 even support server rendering?

Thanks,

Marty

I neglected to add the code to the tail of the first message. Here it is.

Code:

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

#include <SDL2/SDL.h>
#include <GL/gl.h>

int main(int argc, char *argv[])
{
int final_status = 1;
SDL_Window *window;
SDL_GLContext openGL_context;

    if (SDL_Init(SDL_INIT_VIDEO)) {
            fprintf(stderr, "Unable to initialize SDL: %s\n",
                    SDL_GetError());
            return 1;
    }
    window = SDL_CreateWindow("My Demo", SDL_WINDOWPOS_CENTERED,
                              SDL_WINDOWPOS_CENTERED, 640, 480,
                              SDL_WINDOW_OPENGL);
    if (!window) {
            fprintf(stderr, "Can't create window: %s\n", SDL_GetError());
            goto finished;
    }

    openGL_context = SDL_GL_CreateContext(window);
    if (!openGL_context) {
            fprintf(stderr, "Can't create openGL context: %s\n",
                    SDL_GetError());
            goto close_window;
    }

    /* drawing code removed */

    final_status = 0;
    SDL_GL_DeleteContext(openGL_context);

close_window:
SDL_DestroyWindow(window);
finished:
SDL_Quit();
fprintf(stdout, “done\n”);
fflush(stdout);
return final_status;
}