You can't Create a Texture without a Renderer selected. FYI

You can’t Create a Texture without a Renderer selected. FYI.

Textures are generally bound to a particular renderer, so this makes
sense to me. From the documentation:

"Returns a pointer to the created texture or 0 if no rendering

context was active…"On 25 January 2011 23:19, petruza wrote:

You can’t Create a Texture without a Renderer selected. FYI.