You can’t Create a Texture without a Renderer selected. FYI.
Textures are generally bound to a particular renderer, so this makes
sense to me. From the documentation:
"Returns a pointer to the created texture or 0 if no rendering
context was active…"On 25 January 2011 23:19, petruza wrote:
You can’t Create a Texture without a Renderer selected. FYI.