Google Play targetSdkVersion requirements and deadlines
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14
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2696
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August 31, 2023
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Announcing the SDL 3.1.0 Preview Release
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10
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612
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April 12, 2024
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Are you going to implement support for WebGPU for C/C++ apps?
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24
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1715
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September 3, 2023
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How to setup SDL2 with CMake,mingw gcc compiler in Visual Studio Code?
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9
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2846
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June 1, 2023
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SDL game loop
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9
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791
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December 26, 2023
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How to securely exit program from a function?
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9
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891
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June 10, 2023
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SDL for 2d game engine development?
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17
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869
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February 20, 2024
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how to zoom in sdl2?
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17
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199
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March 27, 2024
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How to build a SDL2 application for Android using command line
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11
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679
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December 28, 2023
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Failed Camera Movement
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21
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552
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November 14, 2023
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first mouse click in window after window creation not registered
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24
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425
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October 20, 2023
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[Newbie] SDL on Windows builing issues
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10
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545
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October 13, 2023
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Nearest neighbor scaling works strange
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14
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486
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June 4, 2023
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Initializing Box2D into SDL?
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21
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457
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March 11, 2024
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Is SDL Timer Callback Interrupt or MultiThread?
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18
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455
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September 11, 2023
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How do I use a color palette with a .PNG?
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23
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354
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September 22, 2023
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Should the source code of a story-based game be released under a FOSS license? (non-technical post)
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16
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372
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November 29, 2023
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A need help to use bitmap array on my SDL game
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13
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389
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October 11, 2023
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Can't get Collision to work
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19
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333
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July 10, 2023
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Can't see My Player on the Screen
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19
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336
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June 19, 2023
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What specifically does SDL_RENDERER_SOFTWARE do?
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12
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369
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January 28, 2024
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Collision For TileMap
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12
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389
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August 3, 2023
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Memory bug while locking texture [not leak]
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13
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352
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June 1, 2023
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Depth with Textures Issues
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16
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254
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October 18, 2023
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rendering different window parts from different threads
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9
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333
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October 1, 2023
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SDL_GetWindowSizeInPixels
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16
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267
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November 1, 2023
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SDL Doesn't Display Image C++ Ubuntu Linux
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29
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187
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March 15, 2024
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Best way to flush event queue in SDL2?
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18
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222
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February 3, 2024
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Player Moves Into the Tile on Collision
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11
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332
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July 18, 2023
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Can't Figure Out Mechanism to Decelerate Player
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11
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282
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June 28, 2023
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Stereo audio device playing mono
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12
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268
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October 17, 2023
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Is there a way to achieve parity between Windows and Linux with Fullscreen behavior?
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13
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290
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January 1, 2024
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Cutting SDL_Rect object with another SDL_Rect
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17
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255
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February 15, 2024
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Build SDL2_ttf for android
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9
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233
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November 1, 2023
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SDL_Log oddity (%p)
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12
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198
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December 17, 2023
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Build SDL3.DLL from Linux
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12
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215
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April 17, 2024
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Better data structure for objects(wall,characters,etc...)
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21
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183
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April 26, 2024
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[Linux] SDL2 reports wrong display size when using Wayland
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21
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165
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March 21, 2024
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SDL3 Camera
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18
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155
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April 21, 2024
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SDL_PeekEvents/SDL_PollEvent weird interaction
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14
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132
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December 27, 2023
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[SDL 2.28.4] [alsa] how does SDL handle SND_PCM_FORMAT_U24_LE alsa format ?
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12
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196
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January 3, 2024
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Focus changes cause gamepad "button up" events
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9
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161
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March 19, 2024
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Sprites are rendered as bars
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10
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121
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January 26, 2024
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Multi-window GL control
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13
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98
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February 4, 2024
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SDL2 - GameController events not firing (solved)
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9
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101
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February 24, 2024
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Is it possible to completely stretch out a texture render (no aspect ratio correction) in window-fullscreen?
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10
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129
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March 29, 2024
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To write out X and Y from GRID
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9
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114
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January 24, 2024
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Not registering poll events or keyboard states on macOS
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22
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95
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April 12, 2024
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Obtaining CPU, GPU and RAM data at runtime
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12
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102
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April 23, 2024
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Approach for avoiding main() macro in sdl2-config
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9
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115
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March 14, 2024
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