SDL: GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139)
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0
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3
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October 10, 2024
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SDL: Update some window function documentation
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3
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October 8, 2024
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SDL: Replace SDL_TRUE/FALSE with true/false in the coccinelle script
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4
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October 8, 2024
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SDL: Changed objectVersion to 54 so Xcode 12 can load the projects (thanks @Wohlstand!)
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5
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October 8, 2024
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SDL: Fixed detecting the Steam Virtual Gamepad on macOS
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3
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October 7, 2024
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SDL: Added support for wired XBox controllers on macOS 15.0 Sequoia
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6
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October 7, 2024
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SDL: wayland: Factor out the general SHM buffer allocation/free functions from the cursor code (ea77d)
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3
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October 7, 2024
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SDL_ttf: Added a separate end-of-text cluster
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3
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October 7, 2024
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SDL_ttf: Insert a newline into the editbox when enter is pressed.
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3
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October 7, 2024
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SDL_gpu_shadercross: Fix HLSL semantics of matrix attributes
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0
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3
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October 6, 2024
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SDL: Sync SDL3 wiki -> header (f592a)
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0
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3
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October 4, 2024
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SDL: gpu: Fix memory leak in Vulkan backend.
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3
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October 4, 2024
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SDL: opengles2: Restore previous default texture_formats.
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3
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October 4, 2024
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SDL_ttf: Better carriage-return + newline handling
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4
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October 4, 2024
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SDL_ttf: Added text line wrapping and substring range information
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3
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October 3, 2024
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SDL: render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
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0
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3
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October 2, 2024
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SDL: Sync SDL3 wiki -> header (e3757)
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0
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3
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October 2, 2024
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SDL: audio: Clarified SDL_GetAudioStreamQueued docs.
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0
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3
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October 2, 2024
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SDL: Allow iterating just the keys or values in a hashtable
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0
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3
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October 2, 2024
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SDL_ttf: TTF_Draw* functions should return true on success
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0
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3
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October 1, 2024
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SDL: Made texture size and format public in the API
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3
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October 1, 2024
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SDL: pen: Corrected some documentation.
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3
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October 1, 2024
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SDL: Improved documentation for SDL_Surface fields
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3
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October 1, 2024
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SDL: hidapi: update hid_write() for windows from mainstream.
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0
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3
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October 1, 2024
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SDL: just force the barrier on UpdateTexture actually
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4
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October 1, 2024
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SDL: x11: store all atoms in a specific struct
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0
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3
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September 30, 2024
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SDL: main: SDL_AppQuit() now reports the result value.
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0
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3
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September 30, 2024
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SDL: Added SDL_HashPointer() and SDL_KeyMatchPointer()
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0
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3
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September 29, 2024
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SDL_ttf: Re-enable arm neon routines
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0
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3
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September 27, 2024
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SDL: GPU: Add enable_depth_clip to RasterizerState (#10964)
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4
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September 27, 2024
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SDL: Fix Xbox builds
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3
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September 27, 2024
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SDL: Sync SDL3 wiki -> header (c7442)
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0
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4
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September 27, 2024
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SDL_ttf: Added TTF_GetGlyphScript()
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3
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September 27, 2024
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SDL: Added SDL_ShouldInit() and SDL_ShouldQuit()
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0
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3
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September 26, 2024
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SDL_ttf: Simplified the SDL_ttf API and added support for substrings
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0
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3
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September 26, 2024
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SDL: Document mode parameter of SDL_GetRenderLogicalPresentation
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0
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3
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September 26, 2024
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SDL: A zero source rect is valid for blitting
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0
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3
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September 26, 2024
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SDL: wayland: Clean up cursor scaling
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0
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4
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September 24, 2024
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SDL: examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
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0
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4
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September 22, 2024
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SDL: examples: Added renderer/09-scaling-textures
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0
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4
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September 22, 2024
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SDL_image: Reduce the size of external dependency downloads
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0
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4
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September 20, 2024
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SDL: examples/renderer/03-lines: Make this less obnoxious to look at.
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0
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3
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September 19, 2024
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SDL: wayland: Fix memory leaks (6f0fa)
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0
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3
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September 19, 2024
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SDL_mixer: Updated to the latest version of SDL (baafa)
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0
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3
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September 18, 2024
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SDL: Sync SDL3 wiki -> header (026d3)
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0
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3
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September 18, 2024
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SDL_image: Updated to the latest version of SDL (b56e6)
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0
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3
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September 17, 2024
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SDL: GPU: Metal vertex buffer indices should grow upward (#10837)
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0
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3
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September 16, 2024
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SDL: Reduce strcmp() calls in hashtable lookup
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0
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3
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September 14, 2024
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SDL: GPU: Cube Arrays (#10800)
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0
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3
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September 12, 2024
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SDL: Fixed typos in SDL_gpu.h
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0
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4
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September 12, 2024
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