Blizzard jobs

Hey guys, I’m engineering lead on a brand new unannounced project and we just
opened two positions:
http://www.blizzard.com/us/jobopp/programmer-client-software-engineer.html
http://www.blizzard.com/us/jobopp/programmer-software-engineer-gameplay.html

We’re using the WoW engine at the moment, and it doesn’t use SDL, but if
you have experience in the industry and are interested, I’d love to see
your resume.

Please follow the instructions on the job postings if you want to apply.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Dont meet the requirements, but anxious to see the final product. Best of
luck to your work.

My name is Josh and I’m addicted to WoW :slight_smile:
-JoshOn Tue, Mar 10, 2009 at 1:42 AM, Sam Lantinga wrote:

Hey guys, I’m engineering lead on a brand new unannounced project and we
just
opened two positions:
http://www.blizzard.com/us/jobopp/programmer-client-software-engineer.html

http://www.blizzard.com/us/jobopp/programmer-software-engineer-gameplay.html

We’re using the WoW engine at the moment, and it doesn’t use SDL, but if
you have experience in the industry and are interested, I’d love to see
your resume.

Please follow the instructions on the job postings if you want to apply.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Best of luck!

And yeah, was (is) addicted to Diablo 2!! :smiley:

my name is neil, i am drunk and going to london linux meeting tonight with
free beer and food, i simply cannot numb my brain enough to give a crap
about role playing computer games, you are all freaking nuts, thanks bye.

Nice. Dont have much of an experience in the industry though. =(

Cheers,
A M.— Em ter, 10/3/09, Sam Lantinga escreveu:

De: Sam Lantinga
Assunto: [SDL] Blizzard jobs
Para: sdl at libsdl.org
Data: Ter?a-feira, 10 de Mar?o de 2009, 2:42
Hey guys, I’m engineering lead on a
brand new unannounced project and we just
opened two positions:
http://www.blizzard.com/us/jobopp/programmer-client-software-engineer.html
http://www.blizzard.com/us/jobopp/programmer-software-engineer-gameplay.html

We’re using the WoW engine at the moment, and it doesn’t
use SDL, but if
you have experience in the industry and are interested, I’d
love to see
your resume.

Please follow the instructions on the job postings if you
want to apply.

See ya!
-Sam Lantinga, Lead Software Engineer,
Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

  Veja quais s?o os assuntos do momento no Yahoo! +Buscados

http://br.maisbuscados.yahoo.com

“Blizzard Entertainment is seeking an experienced gameplay engineer to
focus on game rules systems…”

"# Fluency in C/C++ "

No other languages / programming frameworks were listed as required
skills for this position. Are you guys really going to express the
"game rules" in C or C++? That’s craziness!–
http://codebad.com/

Maybe they’re dealing with insane numbers of NPCs and/or players…?

Even so, aren’t there proper high level native and/or JIT compiling
languages that would be more suitable?

Or perhaps they’re rolling their own AI scripting language for some
reason? But VMs and compilers are a bit beyond “normal” C/C++
programming (in my personal experience as a mostly self-taught
programmer, at least), so then one would expect that to be in the
required skills as well…

Any other theories, while waiting for an official explanation? :wink:

//David Olofson - Programmer, Composer, Open Source Advocate

.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
’-- http://www.reologica.se - Rheology instrumentation --'On Tuesday 10 March 2009, Donny Viszneki wrote:

“Blizzard Entertainment is seeking an experienced gameplay engineer
to focus on game rules systems…”

"# Fluency in C/C++ "

No other languages / programming frameworks were listed as required
skills for this position. Are you guys really going to express the
"game rules" in C or C++? That’s craziness!

My theory: C/C++ is a requirement, and another language for game rules
systems would be easy/not necessary to know already… Or Blizzard is on to
a C/C++ programming concept (or tool?) that we don’t know of.

Jonny DOn Tue, Mar 10, 2009 at 2:15 PM, David Olofson wrote:

On Tuesday 10 March 2009, Donny Viszneki wrote:

“Blizzard Entertainment is seeking an experienced gameplay engineer
to focus on game rules systems…”

"# Fluency in C/C++ "

No other languages / programming frameworks were listed as required
skills for this position. Are you guys really going to express the
"game rules" in C or C++? That’s craziness!

Maybe they’re dealing with insane numbers of NPCs and/or players…?

Even so, aren’t there proper high level native and/or JIT compiling
languages that would be more suitable?

Or perhaps they’re rolling their own AI scripting language for some
reason? But VMs and compilers are a bit beyond “normal” C/C++
programming (in my personal experience as a mostly self-taught
programmer, at least), so then one would expect that to be in the
required skills as well…

Any other theories, while waiting for an official explanation? :wink:

//David Olofson - Programmer, Composer, Open Source Advocate

.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
’-- http://www.reologica.se - Rheology instrumentation --’


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

“Blizzard Entertainment is seeking an experienced gameplay engineer
to focus on game rules systems…”

"# Fluency in C/C++ "

No other languages / programming frameworks were listed as required
skills for this position. Are you guys really going to express the
"game rules" in C or C++? That’s craziness!

Maybe they’re dealing with insane numbers of NPCs and/or players…?

This occurred to me, but I think the number would have to be absurdly
high to justify a decision to write the high level game logic in C or
C++.

Even so, aren’t there proper high level native and/or JIT compiling
languages that would be more suitable?

Exactly

But VMs and compilers are a bit beyond “normal” C/C++
programming (in my personal experience as a mostly self-taught
programmer, at least), so then one would expect that to be in the
required skills as well…

The job, also then, would not be described as the "game logic"
programming job. It would be a “VM implementer” or “JIT compiler
implementer” something.

Or perhaps they’re rolling their own AI scripting language for some
reason?

and

My theory: C/C++ is a requirement, and another language for game rules
systems would be easy/not necessary to know already…

If C/C++ are the most comparable languages to some proprietary
Blizzard technology, then they probably wouldn’t be much more better /
expressive than C/C++ I would guess.

Or Blizzard is on to
a C/C++ programming concept (or tool?) that we don’t know of.

Then knowledge of the concept would be more instrumental in being the
right person for the job than knowing C/C++, I would guess ;)On Tue, Mar 10, 2009 at 2:15 PM, David Olofson wrote:

On Tuesday 10 March 2009, Donny Viszneki wrote:
On Tue, Mar 10, 2009 at 2:33 PM, Jonathan Dearborn wrote:


http://codebad.com/

My theory:? C/C++ is a requirement, and another language for game rules
systems would be easy/not necessary to know already…? Or Blizzard is on to
a C/C++ programming concept (or tool?) that we don’t know of.

Hey, you never know:

http://root.cern.ch/drupal/content/cint

;-)On Tue, Mar 10, 2009 at 2:33 PM, Jonathan Dearborn wrote:


http://pphaneuf.livejournal.com/

But you can filter for ability and train for knowledge.

Jonny DOn Tue, Mar 10, 2009 at 2:49 PM, Donny Viszneki <donny.viszneki at gmail.com>wrote:

Or Blizzard is on to
a C/C++ programming concept (or tool?) that we don’t know of.

Then knowledge of the concept would be more instrumental in being the
right person for the job than knowing C/C++, I would guess :wink:


http://codebad.com/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Agreed. They probably do have some internal scripting language, and
rely the fact that the right candidate will pick it up fast.On Tue, Mar 10, 2009 at 11:53 AM, Jonathan Dearborn wrote:

But you can filter for ability and train for knowledge.

Jonny D

On Tue, Mar 10, 2009 at 2:49 PM, Donny Viszneki <donny.viszneki at gmail.com> wrote:

Or Blizzard is on to
a C/C++ programming concept (or tool?) that we don’t know of.

Then knowledge of the concept would be more instrumental in being the
right person for the job than knowing C/C++, I would guess :wink:


http://codebad.com/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

In fact, I would definitely expect this as part of the WoW engine.

Jonny DOn Tue, Mar 10, 2009 at 2:55 PM, Pavel Dudrenov wrote:

Agreed. They probably do have some internal scripting language, and
rely the fact that the right candidate will pick it up fast.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

But you can filter for ability and train for knowledge.
Agreed. They probably do have some internal scripting language, and
rely the fact that the right candidate will pick it up fast.
In fact, I would definitely expect this as part of the WoW engine.

You’re all probably right, but this is really sad, and Blizzard should
know better. Good tools exist out there for most every purpose.
Designing your own scripting language from scratch to power WoW or
almost any game is just silly, unnecessary, costs more in R&D and
training, maintaining and debugging… ugh what a stupid nightmare,
but big companies make these stupid IT mistakes all the time!On Tue, Mar 10, 2009 at 2:53 PM, Jonathan Dearborn wrote:
On Tue, Mar 10, 2009 at 2:55 PM, Pavel Dudrenov wrote:
On Tue, Mar 10, 2009 at 2:59 PM, Jonathan Dearborn wrote:


http://codebad.com/

That is, assuming they really do develop their own languages, as nobody confirmed it.

Besides, this is really off-topic.

Pat> ----- Original Message -----

From: donny.viszneki@gmail.com (Donny Viszneki)
To: A list for developers using the SDL library. (includes SDL-announce)
Sent: Tuesday, March 10, 2009 1:46:07 PM
Subject: Re: [SDL] Blizzard jobs

On Tue, Mar 10, 2009 at 2:53 PM, Jonathan Dearborn wrote:

But you can filter for ability and train for knowledge.
On Tue, Mar 10, 2009 at 2:55 PM, Pavel Dudrenov wrote:
Agreed. They probably do have some internal scripting language, and
rely the fact that the right candidate will pick it up fast.
On Tue, Mar 10, 2009 at 2:59 PM, Jonathan Dearborn wrote:
In fact, I would definitely expect this as part of the WoW engine.

You’re all probably right, but this is really sad, and Blizzard should
know better. Good tools exist out there for most every purpose.
Designing your own scripting language from scratch to power WoW or
almost any game is just silly, unnecessary, costs more in R&D and
training, maintaining and debugging… ugh what a stupid nightmare,
but big companies make these stupid IT mistakes all the time!


http://codebad.com/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

But you can filter for ability and train for knowledge.
Agreed. They probably do have some internal scripting language, and
rely the fact that the right candidate will pick it up fast.
In fact, I would definitely expect this as part of the WoW engine.

You’re all probably right, but this is really sad, and Blizzard should
know better. Good tools exist out there for most every purpose.
Designing your own scripting language from scratch to power WoW or
almost any game is just silly, unnecessary, costs more in R&D and
training, maintaining and debugging… ugh what a stupid nightmare,
but big companies make these stupid IT mistakes all the time!

Depends. As Joel put it, If it’s a core business function – do it yourself, no matter what.
http://www.joelonsoftware.com/articles/fog0000000007.html>----- Original Message ----

From: Donny Viszneki <donny.viszneki at gmail.com>
Subject: Re: [SDL] Blizzard jobs
On Tue, Mar 10, 2009 at 2:53 PM, Jonathan Dearborn wrote:
On Tue, Mar 10, 2009 at 2:55 PM, Pavel Dudrenov wrote:
On Tue, Mar 10, 2009 at 2:59 PM, Jonathan Dearborn wrote:

I think people are missing the point of Sam’s post. He is offering a chance
for people in the homebrew community to get an interview at Blizzard.
Opportunities like this don’t happen that often; I know since I have been in
the industry since 1982 and have been the one interviewing/hiring many
times.

Rather than complain about Blizzard, their possible language of choice for
scripting, etc. why not complete a solid demo of whatever makes you excited
and then take that and enjoy the opportunity for an interview with Sam at
Blizzard.

The worst that could happen is you don’t have the right skills and they
pass. The best would be that you get a job at a great company, with a solid
industry reputation, and learn a TON of things working for a professional
game company. And even if you don’t get an offer, but have a chance to
interview you get a great opportunity to see the inner working of a game
company which may just fuel your passion to come up with the next killer
game in the downloadable market.

  • Ken Rogoway> ----- Original Message -----

From: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On
Behalf Of Patryk Bratkowski
Sent: Tuesday, March 10, 2009 2:53 PM
To: A list for developers using the SDL library. (includes SDL-announce)
Subject: Re: [SDL] Blizzard jobs

That is, assuming they really do develop their own languages, as nobody
confirmed it.

Besides, this is really off-topic.

Pat

----- Original Message ----
From: donny.viszneki@gmail.com (Donny Viszneki)
To: A list for developers using the SDL library. (includes SDL-announce)

Sent: Tuesday, March 10, 2009 1:46:07 PM
Subject: Re: [SDL] Blizzard jobs

On Tue, Mar 10, 2009 at 2:53 PM, Jonathan Dearborn wrote:

But you can filter for ability and train for knowledge.
On Tue, Mar 10, 2009 at 2:55 PM, Pavel Dudrenov wrote:
Agreed. They probably do have some internal scripting language, and
rely the fact that the right candidate will pick it up fast.
On Tue, Mar 10, 2009 at 2:59 PM, Jonathan Dearborn wrote:
In fact, I would definitely expect this as part of the WoW engine.

You’re all probably right, but this is really sad, and Blizzard should
know better. Good tools exist out there for most every purpose.
Designing your own scripting language from scratch to power WoW or
almost any game is just silly, unnecessary, costs more in R&D and
training, maintaining and debugging… ugh what a stupid nightmare,
but big companies make these stupid IT mistakes all the time!


http://codebad.com/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
No virus found in this incoming message.
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07:19:00

Ken Rogoway wrote:

Rather than complain about Blizzard, their possible language of choice for
scripting, etc. why not complete a solid demo of whatever makes you excited
and then take that and enjoy the opportunity for an interview with Sam at
Blizzard.

I really don’t think we’re complaining about Blizzard. I think,
rather, that we are taking advantage of a rare opportunity; the chance
to get hints at the inner workings of one of the most successful
computer game developers, basically, ever. 'How Blizzard does this’
is a topic of some significant interest, professional or otherwise, to
basically anybody that would ever subscribe to an SDL mailing list. I
know myself that I’ve been thinking a great deal about what Blizzard’s
internal technology and practices must be like; Blizzard consistently
amazes me with the subtle attention to detail that their products get
at both the gameplay and technology levels, something that really
shows up if you, like I do, play some of the directly competing
products from time to time.

I really don’t think we’re complaining about Blizzard. ?I think,
rather, that we are taking advantage of a rare opportunity; the chance
to get hints at the inner workings of one of the most successful
computer game developers, basically, ever. ?'How Blizzard does this’
is a topic of some significant interest, professional or otherwise, to
basically anybody that would ever subscribe to an SDL mailing list. ?I
know myself that I’ve been thinking a great deal about what Blizzard’s
internal technology and practices must be like; Blizzard consistently
amazes me with the subtle attention to detail that their products get
at both the gameplay and technology levels, something that really
shows up if you, like I do, play some of the directly competing
products from time to time.

We had a similar opportunity, a good while ago (and on a few
occasions, actually, very thankful for that!), when Quake3’s source
code was released. And ironically, they did script the game rules in
C, without actually re-implementing that much stuff (just a fairly
simplistic/straightforward VM), which kind of fits directly with this
apparent situation. :slight_smile:

Considering my own line of work at a rather secretive company that
also gets that kind of wild scrutiny/posturing/guessing from
outsiders, Sam must be finding this rather hilarious.On Tue, Mar 10, 2009 at 5:47 PM, NBarnes wrote:


http://pphaneuf.livejournal.com/

Considering my own line of work at a rather secretive company that
also gets that kind of wild scrutiny/posturing/guessing from
outsiders, Sam must be finding this rather hilarious.

Oh? Who do you work for, Pierre?>----- Original Message ----

From: Pierre Phaneuf
Subject: Re: [SDL] Blizzard jobs