I’ve just moved my app from SDL 2.0.4 to SDL 2.0.10
With 2.0.4 my app will run at full screen rez on my iPhone 11 (1792 × 828)
But with 2.0.10 libs my app will only run at 568x320
I’ve noticed all the demo apps run at a really low rez also.
I use SDL_GetCurrentDisplayMode() to get the screen size before I call creatWindow.
I’ve tried hard coding numbers to CreateWindow. I’ve added SDL_WINDOW_ALLOW_HIGH_DPI and SDL_WINDOW_FULLSCREEN
Any ideas? I’ve read something about launch images having an effect, but I don’t see why SDL2.0.4 would work and 2.0.10 wouldn’t.