The default SDL project for Android requires vibration and external storage. Requiring access to the SD Card makes users suspicious, and for good reason (I would not trust a game that requires that permission without an explanation).
We would like to keep users as protected as possible, and require zero permissions if we can. Our apps currently do not require any permissions apart from the minimum that the SDL template sets, plus accelerometer (only if the game really needs it).
Is anything going to crash if we just disable that permission in the Android manifest?
Backend Software Developer