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Welcome to Discourse
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0
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4486
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March 26, 2017
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SDL 3.2.26 macOS Screen Sharing warp-compensation error: reproducer and measurements
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0
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17
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October 22, 2026
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No x11 feature, no window decorations, width, height = UINT_MAX
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4
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82
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October 19, 2026
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Showcase. First and third person movement using SDL3, Emscripten, Bullet Physics, and OpenGL ES 2.0
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5
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303
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October 18, 2026
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Why are the enemies not appearing on the screen?
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91
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835
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October 18, 2026
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GPU API: performance issues when uploading vertex/index buffer each frame
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20
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465
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October 15, 2026
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sdl2 engine
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0
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54
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October 12, 2026
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Putting text on the screen without using renderer
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1
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51
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October 12, 2026
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SDL_rand and repeatabiity
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3
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69
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October 12, 2026
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Window size not changing when leaving fullscreen
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6
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129
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October 8, 2026
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Announcing SDL_image 3.4.0
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4
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416
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October 5, 2026
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SDL_gpu on RPi5 and KMSDRM
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3
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214
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October 5, 2026
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Is HDR possible on Linux with SDL3 and OpenGL?
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3
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151
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October 3, 2026
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Is loading EGL with SDL_GL_LoadLibrary undefined behavior?
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1
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58
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October 3, 2026
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Announcing SDL 3.4.0
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9
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2027
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October 2, 2026
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Opening "slow" capture devices clogs audio playback
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0
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39
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October 2, 2026
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cocos2dx_particle_edit_use_SDL2
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0
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41
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September 30, 2026
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Tweeny, an interpolation library: ten years later
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2
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211
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September 27, 2026
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My step by step guides for SDL3 to build for Android and WebAssembly
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98
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5913
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September 25, 2026
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Why are my enemy sprites not appearing on the screen?
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2
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97
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September 22, 2026
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[Solved] How to use the SDL3 callback app structure in Python?
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19
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1052
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September 18, 2026
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[SDL2] Help to smooth player update based on V_SYNC
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2
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87
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September 18, 2026
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Shadow Pass requires BindGPUFragmentSamplers
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4
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312
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September 18, 2026
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What is Depth-Stencil State?
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2
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103
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September 15, 2026
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How to fix `sdl3webgpu` to run a simple example
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3
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332
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August 30, 2026
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How to go fullscreen in SDL3 without WS_POPUP?
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11
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285
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August 29, 2026
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SDL_LoadBMP_IO regression?
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1
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72
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August 28, 2026
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SDL3 Vulkan thread safety
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0
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57
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August 26, 2026
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SDL 2.32.10 MacOS regression
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0
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53
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August 24, 2026
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Render vs Renderer
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6
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243
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August 21, 2026
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